51. Pow-wow

In today’s episode, Kautz and the Obnox have a nice sit down.

Art v. Script
I’m very happy with the art in this episode. I’m making fairly big strides toward having the ability to create the types of visuals that I want in these and future stories that I have to tell.

Unfortunately, it’s coming at the expense of the script quality.

There’s always going to be at least a 4 to 1 ratio of time spent on script vs. art in any given episode, but lately, it’s been closer to 400 to 1.

I believe that in comics, the story comes first. The art is there to serve the story. And that a good story can overcome weak art and still leave the reader satisfied. When the situation is reverse, I come out feeling like I just had a meal of 22 pages of cotton candy.

Example:

Good script, weaker art: Order of the stick
Good art, weaker script: Applegeeks

Comics is hard. And I have a long way to go before I’ll be satisfied with the work that I’ve been doing here at Q. I can point out about 10 flaws in today’s episode alone w/o even going back to look at it. 10 flat out mistakes, screw-ups, and just general bad ideas.

But I feel like this is a whole different strip when compared to the first episodes. And especially when compared to the REAL first episodes, the ones that shall not see the light of day until I look down from atop the mountain of my commercial success. And I mean that in a GOOD way.

But I see this whole process like spinning plates. I focus on one plate, say anatomy, then I move to another plate: panel layout, then to another plate: dialogue and word balloons. Sooner or later, I’ll get back to focusing on script improvement.

This time round, I was trying to see if I could make effective use of several small panels, like Frank Miller does in “Batman: The Dark Knight Returns”.

(Basically, this is a long-winded excuse for the jerky dialogue in this episode. )